Sunday 13 July 2014

Support your local blogger - 18charlie.com


Back when I was looking at creating some transparent walls for my Tyranid Skyshield Landing Pad there was one website that was providing most of the inspiration for how I could achieve my goal. Sadly, I was not as adventurous as www.18charlie.com and in the end I stuck to what I was comfortable with - air drying clay. It's clear that 'VetSgt' and his son 'SirWitty', the driving forces behind the site are the sort of folk who enjoyed melting stuff as kids. Probably burnt through a lot of toxic plastic fumes to get to the level of confidence now to create some truly unique terrain pieces.


I first saw VetSgt work on terragenesis where his alien plants created from melted plastic spoons and then painted really showed a new way to populate your battlefield for not very much cash outlay. http://18charlie.com/2013/11/23/gelatinous-alien-plants-part-one/


Additionally, he then started working with silk flowers which showed another cheap but highly creative way of populating your battlefield with amazing results. gone are those drab gothic ruins, instead a verdant alien jungle that is alive with possibilities and endless variety.
http://18charlie.com/category/scratch-built-terrain/area-terrain/vegetation/petal-forests/


Yet more uses of clear plastic resulted in the ever popular 'crystal fields' but VetSgt took their creation to the next level and the greta thing is all the experimentation and WIPs are recorded and explained so you too can create these effective, but more importantly cheap pieces of terrain.

http://18charlie.com/making-a-large-tower-part-one/
There are even some amazingly effective Tau apartment buildings for those with access to wood working tools. You need a bit of confidence working with more heavy duty 'crafting' tools but the results speak for themselves. Latest updates show they're dabbling in the world of 3D printing which may be out of the league of most people but with these guys experimenting now, hopefully when 3D printing becomes available to almost anyone we'll once again be able to learn from their experiments.

So, go take a gander at www.18charlie.com and see what there is that you can add to your own battlefields.

 
Incidentally I've not forgotten some of the additional requests to be included in Support your local blogger, I promise I will get round to them all, there's no order so don't feel slighted if it's later rather than sooner.



Friday 11 July 2014

Dark Angels - Devastators and Dark Vengeance Tactical Squad

Given there are only two new pictures of the Devastator squad I thought I'd bundle in the Tactical squad too. Anway, greens gone on, black lined in places and Tin Bitz ready to do my bronze effects. All very slap dash at this stage, except around the base which needs to be kept tidy as they're done.


Once again it's slow progress as I'm doing these altogether with other squads and quite frankly I don't enjoy doing the metallics. Still there's only five of them and they should progress quickly once the metallics are complete.


Just a little reminder of how these used to be:






Dark Vengeance Squad is at the same stage.


I hadn't planned to do these so soon but thought I'd just go ahead and prepare them alongside the Devastators.


That way I can focus on the Devs but throw some paint on these at the same time and then when I get bored there's no pressure for me to carry on and I can pause as it's something else that's done.


It's amazing what a few Bolter straps, scopes and combat blades can do to just make these a little more individual. If you recall I was a little critical on the variety on these models so I did something about it.


Looking forward to doing the Plasma weapons, they're going to be yellow plasma I think.


And at least it will be a relief not to have to free hand the Chapter symbol, I suppose that's one bonus against the AoBR models.


Onwards and upwards

Wednesday 9 July 2014

Dark Angels - Dark Vengeance Deathwing

Quick Micro Blog of my Dark Vengeance Deathwing. I'd teased some pics of this on my last 'confession' so thought I'd share the remaining WIPs


Lots of red on these, I may regret not sticking closely to the standard GW colour scheme but I need them to tie in but also look different to my Assault on Black Reach Terminators.


With the red done I'll now Army painter Strong Tone the lot to bring out the shadows in the red and the metallics, which will then be ready for my Turquoise verdigris.


I'm pretty sure I can do a good job on the Bonewhite, its not like I don't get the practice on the nids, it's just all the other bits. I'm also looking forward to playing with that Chaos Space marine helm on the Sergeants base. I know which chapter it's going to be but I wonder if you can guess?


I'm not sure if I've ever mentioned but it's one I think will tie in nicely with some existing and future fluff for Ferron Proxima so get your thinking/guessing hats on.

Monday 7 July 2014

'nids part 148 - TO DONE! - Genestealers, more of them!

11 Stealers, not on my list but they were always going to be necessary should I go ahead with my Armies on Parade board. I need MOAR! figures should that happen and stealers fill that roll admirably as they're cheap and plentiful on ebay and they are visually more impressive than Termagants and take up more room.


Here's the potential extra Broodlord, although I think any of the ones that are standing on the defeated remains of my very own Deathwing could also pass as Broodlords. He may well be added to my 9 Ymgarls to fill out their brood to 10, just because he has the additional armour plates on his back.


Love my little ground burster nod to the old Ymgarls, he's still nearly as tall as a marine though!


They all look like they have pinstripe pants on thanks to my fibrous grain effect on their Bonewhite.


Although the Chitin plates look quite cool.


"What's that coming over the hill? Is it a monster?" - Yep!


The Brood advances.


The view from Servitor Satellite X-Delta-37i


Veiny temples.


Come at me!




Here are the remaining Genestealers to compare and contrast [although I foolishly left 7 in my figure case].


Twin Broodlords, "why?" These should be good in 7th, what with Dominion making them Synapse Creatures, even with only a 6" Synapse range. Look forward to trying these out.


Quite a difference with these old ones, no grain on the Bonewhite, the old liver [brown] colour on only the muzzle, hands and feet. At the very least I need to repaint all the Mechrite red edges with my Vallejo Heavy Red. It's not as opaque as the old Foundation paints but three coats will put a nice durable finish on these. 


Whether I go the whole hog and re-tint all the liver bits red is something else. Probably not, too much else to do and these are effectively done.


They add some variety to the mix, old skool, nu-skool, Chitin armoured, Scytals. A nice blend of Stealer variants to help identify broods.


The next thing to do is add some with Adrenals and Toxin sacs for more variety and maybe do Turquoise on the front of the chests so they look like the Broodlords with their body warmers.


The old Ymgarls didn't even have the grain effect on their limbs, they did have highlights on their fleshy red bits, something I chose not to do on my new ones.


The relentless horde.


Old and new, together as one.


Another picture of Genestealers...


Servitor Satellite X-Delta-37i picks up another shot of the advancing horde.


Big blue tick for being a good boy, now go do some Dark Angels!

Saturday 5 July 2014

'nids part 147 - Genestealers, more of them!

Micro-blog, not much today as I try to keep my blogging activity under control, i.e. keep you up-to-date/keep painting/keep blogging. So this is my eleven Stealers that will help bolster the 12 original Space Hulk Stealers, 12 Macragge and 9 Ymgarls [and 2 Broodlords]. 44 in total, not quite enough to fill out the entire Leviathan data-slates but getting there.


I also have the new Space Hulk model on the left with the Warrior Scything Talons. It's not the Broodlord model but given how big he is I don't see why he couldn't pass as one. I'm going to keep an eye out for any other cheap ebay 'steals' hopefully add to the broods.


On the plus side these are now complete so I'll treat you to their 'To Done' shots next time [although I have since added a little bit of flock to the bases] and some with almost all of the rest of the horde, I think I missed off seven of their number :(

Thursday 3 July 2014

Wednesday night Blood Bowl

'Hey Sports Fans', having glutted a bit on oversized 40k games in our last few showdowns it was time to bring some fun back to PeteB and I's gaming and in comes Blood Bowl - 2nd Edition! Pete hasn't played for 20+ years so I had a bit of an advantage, both with the few games I've played over the last three years and my numerous games of the current version of Blood Bowl on my son's DS.



I thought it only right to let Pete take the Elves, given his love of space pixies and I went with my Skaven. Their stats are pretty similar in 2nd Edition, except Elves are much better Throwers and Catchers and I get an extra Movement, which became surprisingly useful. Pete took most of the pictures so it will be mainly from the Elf perspective but I'll try to relay the action. I started with the ball, we immediately decided not to use the deaf/blind Dwarven referee, better stick with the normal rules.


Having made it half way up the field the Elves hit back, managing to KO one of my Skaven and Kill another! Pete ended up with two Stunned and one KO'd Elf for his trouble. This did not look good, but I still had the ball and my Catcher with four arms and tentacles [just the model, he didn't have the mutations] had already sprinted past the Elf line of defence [out of shot] and was heading for the End Zone.


The Elves caught up to my Catcher but failed to bring him down. He was able to dance through their tackle zones, reach the End Zone and secure a Long Pass from my Thrower to make it 1:0.


With the Elves taking the Offensive Pete adopted a crazy twin wedge formation. Its great to see how other people play. Having been so long since he played he was just trying stuff out and it was actually challenging to  counter his tactics.


Pete managed to get one of his Elves behind my line but went and injured one of my Skaven which would later allow me to bring on a reserve right next to his Catcher with the ball.


Unfortunately my reserve wasn't able to take the Catcher down and he [or she, it's difficult to tell with Elves ;) ] danced out of the grasp of the Lineman and skirt [so it probably was a girl, skirts and that] round the Thrower to head for a touchdown! It was 1:1 but Pete had suffered a number of Injuries in the process. Substitutes were getting low.


I'm not quite sure why Pete has the ball again here, perhaps this was after our third Touchdown when I went on the Offensive and made it 2:1


As you can see though I only have one reserve left so these guys were going to have to stay on their feet. The Elves would eventually get all the way to the End Zone, with a Catcher waiting and the Thrower just miss-timing his throw for it to go wide. The Skaven managed to pick the ball up on the run and head down field


By this stage the Elves had also suffered a Fatality, six injuries and a bunch of KO's


The Skaven were fairing a little better with only four Injured alongside their dead team mate.


The Ball is in the wrong place here, it had fallen off a base. I had managed to get quite a few Skaven in scoring positions.


The ball was actually scattered into one of the spaces in front of the End Zone and eventually the Blitzer managed to pick the ball up


and complete a pass to the Catcher.


Both PeteB and I agreed this was the most fun we'd had in a long time gaming. I'm still not sure if we should adopt the current rules system. 2nd Edition allows you to move every model you have the current rules mean any time you fail in your action the game turns over. I'm not sure which system works the best but given I had only 8 players left standing and Pete only 6 clearly being able to lose so many, which wouldn't have happened if just one model had failed their block, forcing a turn over.

We'll definitely have another game, I just need to finish the Elves and look to get that Treeman so we can both have a Big Guy.